OSX下安装zeromq
30 Mar 2013一、安装
$ brew install zeromq
此处省略N个字...

LANG="en_US.UTF-8"
###### http://repogen.simplylinux.ch/index.php ###### Ubuntu Main Repos deb http://cn.archive.ubuntu.com/ubuntu/ quantal main deb-src http://cn.archive.ubuntu.com/ubuntu/ quantal main ###### Ubuntu Update Repos deb http://cn.archive.ubuntu.com/ubuntu/ quantal-security main deb http://cn.archive.ubuntu.com/ubuntu/ quantal-updates main deb http://cn.archive.ubuntu.com/ubuntu/ quantal-proposed main deb http://cn.archive.ubuntu.com/ubuntu/ quantal-backports main deb-src http://cn.archive.ubuntu.com/ubuntu/ quantal-security main deb-src http://cn.archive.ubuntu.com/ubuntu/ quantal-updates main deb-src http://cn.archive.ubuntu.com/ubuntu/ quantal-proposed main deb-src http://cn.archive.ubuntu.com/ubuntu/ quantal-backports main
$ brew install luajit --enable-debug # 开启deubg支持
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
int main(void) {
lua_State* L = luaL_newstate();
luaL_openlibs(L);
luaL_dostring(L, "return 'Hello from Lua!'"); // 执行Lua语句
const char * str = lua_tostring(L, -1); // 获取Lua语句的返回值
printf(str);
lua_close(L);
return 0;
}
$ gcc-4.7 \
-lluajit-5.1 \ # 加入luajit-5.1的库
-I/usr/local/include/luajit-2.0 \ # 加入头文件搜索路径,因为系统已经装有lua会有冲突
-pagezero_size 10000 \ # 64位的OSX的一个bug
-image_base 100000000 \ # 详细说明在 http://luajit.org/install.html
main.c
$ ./a.out # Hello from Lua!
通过 @table.foreach(ffi, print)@ 获取的元素表
table(table table-bordered). |_.元素|_.类型|_.说明| |new|function|创建C数据类型 @cpoint = ffi.new('Point', {23, 89})@| |cast|function|转换成C数据类型 @cint = ffi.cast('int', 123)@| |typeof|function|创建给定的C数据类型 @cdouble = ffi.typeof('double')@| |sizeof|function|| |alignof|function|| |istype|function|| |fill|function|| |cdef|function|绑定C函数 @ffi.cdef[[ int printf(const char*, ...); ]]@| |abi|function|| |metatype|function|| |copy|function|| |errno|function|| |load|function|| |arch|x64|当前CPU架构| |string|function|| |gc|function|| |os|OSX|当前系统|| |C|userdata|| |offsetof|function|| see more: "http://luajit.org/ext_ffi_api.html":http://luajit.org/ext_ffi_api.html
local ffi = require 'ffi'
local x = ffi.new('int') -- 创建一个int
local c = ffi.new('char*') -- 创建一个char*
ffi.cdef[[
int printf(const char*, ...); -- 绑定c的printf函数
]]
local C = ffi.C
C.printf('Hello %s!/n', 'World') -- 调用绑定好的printf函数
// main.c
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
int add(int, int);
int main(void) {
lua_State* L = luaL_newstate();
luaL_openlibs(L);
luaL_dofile(L, "main.lua");
lua_close(L);
return 0;
}
int add(int x, int y) {
return x + y;
}
// main.lua
local ffi = require 'ffi'
ffi.cdef[[
int add(int, int);
]]
print('12 + 59 = ' .. ffi.C.add(12, 59))
// main.c
typedef struct {
char *name;
int age;
} Student;
void call(Student*); // 打印这个对象
...
// main.lua
...
ffi.cdef[[
typedef struct {
char *name;
int age;
} Student;
void call(Student*);
]]
C.call(ffi.new('Student', {ffi.cast('char*', 'tom'), 23)}) -- 注意char*需要使用cast转换
// stub.c #include "header.h" // 创建stub.c,只包含要绑定的头文件
$ gcc-4.7 -E stud.c | grep -v '^#' > ffi_header.h
// main.lua
...
ffi.cdef(io.open('ffi_header.h', 'r'):read('*a'))
...
@Student.h@
#ifndef __STUDENT_H__
#define __STUDENT_H__
class Student {
public:
Student();
~Student();
void toString(void);
void setName(const char* name);
void setAge(int age);
private:
char* name;
int age;
};
#endif
@Student.cpp@
#include "Student.h"
Student::Student() {
}
Student::~Student() {
}
void Student::toString() {
std::cout << "name: " << name << " age: " << age << std::endl;
}
void Student::setName(const char* name) {
delete this->name;
this->name = new char[strlen(name) + 1];
strcpy(this->name, name);
}
void Student::setAge(int age) {
this->age = age;
}
@bindings.h@
#ifndef __BINDINGS_H__ #define __BINDINGS_H__ // Student对象提供给Lua的接口 Student* Student_new(void); void Student_toString(Student*); void Student_setName(Student*, const char*); void Student_setAge(Student*, int); void Student__gc(Student*); #endif
@bindings.cpp@
#include "Student.h"
extern "C" {
#include "bindings.h"
}
extern "C" {
Student* Student_new(void) {
return new Student();
}
void Student_toString(Student* stu) {
stu->toString();
}
void Student_setName(Student* stu, const char* name) {
stu->setName(name);
}
void Student_setAge(Student* stu, int age) {
stu->setAge(age);
}
void Student__gc(Student* stu) {
delete stu;
}
}
@main.lua@
local ffi = require 'ffi'
local C = ffi.C
ffi.cdef[[
typedef struct Student Student;
]]
-- 通过gcc -E生成bindings.ffi
ffi.cdef(io.open('bindings.ffi', 'r'):read('*a'))
local Mt_Student = {} -- metatype
Mt_Student.__index = Mt_Student
Mt_Student.setName = C.Student_setName
Mt_Student.setAge = C.Student_setAge
Mt_Student.toString = C.Student_toString
ffi.metatype('Student', Mt_Student)
local stu = ffi.gc(C.Student_new(), C.Student__gc)
stu:setName("tom")
stu:setAge(23)
stu:toString()
@generate_ffi.lua@ 生成 @bindings.ffi@
-- 执行
-- $ luajit generate_ffi.lua
local stub = io.open("stub.c", "w")
stub:write([[#include "bindings.h"]])
stub:close()
os.execute([[gcc -I . -E -P stub.c > bindings.ffi]])
os.execute([[rm stub.c]])
print 'done'
build
$ g++ \
-lluajit-5.1 \
-I/usr/local/include/luajit-2.0 \
-pagezero_size 10000 \
-image_base 100000000 \
-o maincpp \
main.cpp Student.cpp bindings.cpp
$ ./maincpp
@student.dylib@ 加载动态库并绑定
$ g++ -c Student.cpp bindings.cpp # 生成Student.o bindings.o
$ g++ -dynamiclib Student.o bindings.o -o libstudent.dylib # 生成动态库
$ g++ \
-lluajit-5.1 \
-I/usr/local/include/luajit-2.0 \
-pagezero_size 10000 \
-image_base 100000000 \
-o maincpp \
main.cpp
@$ vim main.lua@
- --local C = ffi.C
+ local C = ffi.load('student')
@$ ./maincpp@
@testcallback.c@ 首先要明白函数指针
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
typedef void (*Callback)(void); // 定义一个无参无返回值的函数指针类型
typedef int (*Callback2)(int,int); // 定义一个接收两个参数int返回值的函数指针类型
void callLuaFunc(Callback);
void callLuaFunc2(Callback2);
Callback callbackFunc = NULL;
Callback2 callbackFunc2 = NULL;
// 函数指针变量例子
void MyFunc(int); // 普通函数
void (*MyFuncP)(int); // 函数指针变量MyFuncP,注意有typedef与没有的区别
void MyFunc(int x) {
printf("x = %d\n", x);
}
int main(void) {
MyFuncP = &MyFunc; // 把普通函数的地址赋给MyFuncP函数指针变量
MyFuncP(12); // 通过函数指针调用普通函数
lua_State* L = luaL_newstate();
luaL_openlibs(L);
luaL_dofile(L, "luascripts/testcallback.lua");
lua_close(L);
return 0;
}
void callLuaFunc(Callback cb) {
callbackFunc = cb;
callbackFunc();
}
void callLuaFunc2(Callback2 cb2) {
callbackFunc2 = cb2;
int count = callbackFunc2(12, 46);
printf("count: %d\n", count);
}
@testcallback.lua@ ffi的回调机制
local log = function(...)
print('[LuaJIT] -- ' .. string.format(...))
end
local ffi = require 'ffi'
ffi.cdef[[
typedef void (*Callback)(void);
typedef int (*Callback2)(int,int);
void callLuaFunc(Callback);
void callLuaFunc2(Callback2);
]]
local function lfunc()
log('lfunc')
end
local function lfunc2()
log('lfunc2')
end
local cb = ffi.cast('Callback', lfunc); -- 把lua函数转换成c函数指针
ffi.C.callLuaFunc(cb) -- 把转换后的c函数指针传递给c函数
cb:set(lfunc2); -- 修改回调函数
ffi.C.callLuaFunc(cb)
cb:free()
local cb2 = ffi.cast('Callback2', function(x, y)
log(x .. ' + ' .. y .. ' = ' .. x + y)
return x + y
end)
ffi.C.callLuaFunc2(cb2)
cb2:free()
</br>源码
class vector {
TOLUA_TEMPLATE_BIND(T, string, CCSprite*) // 添加我们想要的容器类型
void clear();
int size() const;
const T& operator[](int index) const;
T& operator[](int index);
void push_back(T val);
vector();
~vector();
};
... #ifdef __cplusplus tolua_cclass(tolua_S,"vector_CCSprite__","vector<CCSprite*>","",tolua_collect_vector_CCSprite__); #else tolua_cclass(tolua_S,"vector_CCSprite__","vector<CCSprite*>","",NULL); #endif tolua_beginmodule(tolua_S,"vector_CCSprite__"); tolua_function(tolua_S,"clear",tolua_Lottery_vector_CCSprite___clear00); tolua_function(tolua_S,"size",tolua_Lottery_vector_CCSprite___size00); tolua_function(tolua_S,".geti",tolua_Lottery_vector_CCSprite____geti00); tolua_function(tolua_S,".seti",tolua_Lottery_vector_CCSprite____seti00); tolua_function(tolua_S,".geti",tolua_Lottery_vector_CCSprite____geti01); tolua_function(tolua_S,"push_back",tolua_Lottery_vector_CCSprite___push_back00); tolua_function(tolua_S,"new",tolua_Lottery_vector_CCSprite___new00); tolua_function(tolua_S,"new_local",tolua_Lottery_vector_CCSprite___new00_local); tolua_function(tolua_S,".call",tolua_Lottery_vector_CCSprite___new00_local); tolua_function(tolua_S,"delete",tolua_Lottery_vector_CCSprite___delete00); tolua_endmodule(tolua_S); ...
local string_vector = vector_string_:new_local()
string_vector:push_back("hello")
string_vector:push_back("world")
cclog(string_vector[0].." "..string_vector[1])
local ccsprite_vector = vector_CCSprite__:new_local() // 注意指针类型的是__
ccsprite_vector:push_back(CCSprite:create("image"))
ccsprite_vector:push_back(CCSprite:create("image"))
#ifndef __LUAHANDLER_H__
#define __LUAHANDLER_H__
#include "CCLuaEngine.h"
class LuaHandler
{
public:
LuaHandler(): m_nLuaHandler(0){}
virtual ~LuaHandler(){}
// 注册Lua回调函数
virtual void registerLuaHandler(int nHandler)
{
unregisterLuaHandler();
m_nLuaHandler = nHandler;
LUALOG("[LUA] Add lua handler: %d", m_nLuaHandler);
}
// 取消注册
virtual void unregisterLuaHandler(void)
{
if (m_nLuaHandler != 0)
{
cocos2d::CCScriptEngineManager::sharedManager()
->getScriptEngine()
->removeScriptHandler(m_nLuaHandler);
m_nLuaHandler = 0;
LUALOG("[LUA] Remove lua handler: %d", m_nLuaHandler);
}
}
// 获取在Lua中注册的Lua回调函数引用
int getLuaHandler() { return m_nLuaHandler; };
// 获取Lua的堆,方法调用各种函数
cocos2d::CCLuaStack *getLuaStack(void)
{
cocos2d::CCLuaEngine *pEngine = (cocos2d::CCLuaEngine*)
(cocos2d::CCScriptEngineManager::sharedManager()->getScriptEngine());
return pEngine->getLuaStack();
}
protected:
int m_nLuaHandler;
};
#endif
#include "LuaHandler.h"
class MyLayer: public CCLayer, public LuaHandler
{
public:
// ... 省略
void callback(void)
{
int mHandler = getLuaHandler();
if (mHandler != 0)
{
CCLuaStack *pStack = getLuaStack();
pStack->pushInt(1234); // 回调函数第一个参数
pStack->pushString("abc"); // 回调函数第二个参数
pStack->executeFunctionByHandler(mHandler, 2); // 2表示回调函数有两个参数
}
}
};
class MyLayer: public CCLayer
{
// ... 省略
void registerLuaHandler(LUA_FUNCTION mHandler);
void unregisterLuaHandler(void);
};
local function callback(f, t)
cclog("第一个参数:" .. f .. ",第二个参数:" .. t)
end
local myLayer = MyLayer:create()
myLayer:registerLuaHandler(callback) -- 注册回调函数
myLayer:unregisterLuaHandler() -- 取消注册